This project was made at the course Game.Play.Design in august 2014. We were a group of four students from Digital Design and Media Studies.
The design process
The constraints at this course were firstly to use one or more ‘Coding Pirates’ technologies’ as part of our gameplaydesign product. This included technologies such as Arduino, Python, Unity, Makey Makey, LilyPad, Bender etc. The second constraint was to involve children (age 7-17) as active participants in our gameplaydesign process. And finally, the third constraint was to design our group’s gameplaydesign as a ‘Games for Change’ that actively met, expressed and carried out the Game.Play.Design 2014 games for change vision: ‘Move to Create Change in Immediate Environments’.
The project – WorldJump
Our vision for the game was to encourage children aged 7-10 to cooperate and solve conflicts by playing our game, which called for a shared effort from the players through the game play. Specifically, we designed the game play around the Makey Makey technology, so that the players would play via high fives.
The project is from September 4th 2015 to January 10th 2016 a part of the exhibition PLAY at the museum Storm P.: http://www.stormp.dk/Storm-P/aktuel-udstilling.html
For more information about the course and the exhibition, see this article (danish): http://dk.ign.com/spilkultur/62841/feature/game-play-design?p=3